#pragma once
#include "enemy.h"
#include "RenderHelper.h"
#include "tiles.h"
#include "player.h"
#include "SoundPlayer.h"

class CMelon :
	public CEnemy
{
public:
	CMelon(void);
	~CMelon(void);

	
	 void Update();
	 void Draw(HDC graphics);
	  void  Init(int worldX, int worldY, CPlayer* playerPtr, Tiles* tiles);
	  	Tiles* tiles;
	CPlayer* player;
	int cooldown;
	int shots;
	int id;

	HANDLE flipped;

};
